Leaderboards
Leaderboards on FORE Predict will display user rankings based on activity across three core areas: creating markets, participating in markets, and validating markets. While their wallet address is listed as default, users will be able to customize their name, profile, and avatar, and display badges earned on the protocol (see ‘Play-to-earn badges).
In “Using game theory and Competition-based Learning to stimulate motivation and performance” Burguillo (2010) determined that competition caused by leaderboards can create social pressure to increase the player's level of engagement, and can consequently have a constructive effect on participation.
Meanwhile, in “How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction”, Sailer et al. (2017) suggest that leaderboards and performance graphs positively affect competence need satisfaction and task meaningfulness, resulting in greater likelihood for continued participation.
As leaderboards help determine who performs best in a certain activity (Crumlish & Malone, 2009), they become competitive indicators of progress that relate the player's own performance to the performance of others. As Social Comparison Theory suggests people better understand their abilities when they see how they differ from others, leaderboards provide an overt means of that comparison - creating an ecosystem fueled by social exchange and competition. In “Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience” Crumlish & Malone (2009) suggest this fuels users ‘desire to win’ and maintain their leaderboard ranking, which can only be achieved through continued activity.
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